With nearly two decades of experience, I have been pushing the boundaries of artistic expression through the convergence of diverse visual mediums. My journey began in 2004 as a CG lighting artist, and has since evolved into a deep expertise in 3D cinematics and interactive media.
After earning my Master’s in Creative Media from RMIT Melbourne, I’ve led teams as an HOD and 3D Supervisor, served as a Professor teaching game design students, and currently freelance as an Unreal Authorized Instructor. I actively mentor students in using Unreal Engine for XR, focusing on visualization, cinematics, and immersive experiences.
I’m now actively exploring opportunities in XR and interactive media, eager to embrace emerging technologies and connect with professionals and organizations at the forefront of innovation.